Writing
We make a small number of apps with a lot of care. Occasionally we write down what we learned doing it — about design, craft, and the parts of software you'd never notice.
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Design is the specification
Most teams treat design as something you apply to software. We treat it as the thing the software is built to obey — and that inversion is why the details hold. -
The anti-slop field guide
A concrete catalog of the tells that make software look machine-made — gradients, glassmorphism, Inter-everywhere, icons-in-circles — and the specific fix for each. -
How this site is built
~150 KB, zero third-party requests, self-hosted variable fonts, a hand-drawn canvas field, and no framework. A build note on treating constraints as craft.